Game Development
Unity and C# — gameplay systems, enemy AI, pathfinding and UI, taken all the way through to a store release.
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What I do
Unity and C# — gameplay systems, enemy AI, pathfinding and UI, taken all the way through to a store release.
Hard-surface modelling, props and keyframe animation in Maya, built game-ready and lit for presentation.
UI/UX for games, plus branding, poster work and motion across Photoshop, Illustrator and After Effects.
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About
I am a highly motivated Game Developer and BS Information Technology student specializing in Animation and Game Development. I possess a strong foundation in C#, C++, and Unity, with proven experience in creating robust AI & Gameplay systems and intuitive User Interfaces.
My project portfolio, including titles like Rotoblocks, MinaTamis and Lucid, showcases my ability to transition seamlessly between roles like Co-Programmer and Lead Developer. I am eager to secure an internship to leverage my technical programming, 3D modeling, and strong organizational skills in a professional game development environment.
Core skills
Resume
Full CV with experience, education, and skills.
Contact
Available for internship / freelance